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OIO

Best indie Game - OIO Screenshot

OIO is a puzzle platformer made by the French dev Uncanny Games. The game is kind of like machinarium, in the sense that a lot of the value of the game comes from the atmoshpere, art style, and magnificent aesthetics. The game feels simple and styled with no clashing of graphics. OIO has nothing that really is directly scary, but it is a combination of atmosphere and suggestion that makes the game quite dark. TYhis quality is something that we have really noticed is common in some of the best indie games.

The game doesn’t tell you much in the way of the story, and it doesn’t have much dialog. This focuses you on the game-play and keeps this game kind of casual.

Best Indie Game - Screenshot of OIO

There are a few problems with the game, like when you try to move in a direction your character starts moving slowly and then accelerates. This is normally fine, but in this game, the running animation for the character stays the same, even though you are running very slowly, which makes the main character look like Roadrunner from the Looney Tunes.

Best Indie Game - Screen shot of OIO

The basic main mechanic of this game that differentiates it from the average platformer is the ability to grow or destroy wooden platforms by simply throwing seeds at nodes located in parts of the levels. Only three of these platforms can exist at a time, when there are 4 on the field the oldest one is destroyed. This mechanic can get very deep, as sometimes you have to do timing jumps with branches and you have to grow branches off of branches.

OIO is really a puzzle platformer that requires thought and is much deeper than a standard run and jumps indie Mario clone. If you were to compare this to most other puzzle platformers out there, this would come out best. Levels are more than timing your jumps or moving for just enough time, but about thinking and intellectual challenges.

Conclusion: OIO is a great puzzle platformer with great art style and good gameplay.

OIO

8/10

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Crayon Physics Deluxe

Best Indie Game- Screenshot of Crayon Physics Deluxe

Puzzle games are usually chosen by indie developers because with their limited budget and workforce creating outstanding graphics and gameplay to match a mainstream FPS would be difficult, if not impossible. But this does not mean that most puzzle games are bad. A unique indie game with an interesting mechanic or one that has a great story, creativity, and addicting gameplay can be argued to be better than many current Triple-A titles out there right now. Crayon Physics meets these criteria.

In this indie game, your goal is to pass the levels by meeting a red ball with a yellow star. This is done, with crayons and physics. You can draw lines, shapes, and polygons that will be placed on the screen and then interact with the ball, the environment, or other shapes you have already drawn. An example of gameplay would be if your red ball is on one side of a chasm, while the star is on the other side. You can’t just roll the ball to the star, because it will fall down the chasm and you will lose. But what you can do is draw a plank to act as a bridge, or you could even construct a catapult to fling your ball to the other side. There are thousands of ways to complete each and every puzzle, and the fact that there is no definite solution to each problem makes this game great and gives it more replayability.

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Osmos

 You’ve probably heard of this type of game; big fish eat small fish and grow bigger, to eat bigger fish. This time, Hemisphere Games brings us a top indie game called Osmos: you are a single-celled organism (a mote) and have to propel yourself around and absorb smaller motes in order to complete the goal, which revolves around becoming larger, most of the time.

In Osmos, you control a small “mote” in space. You can propel yourself by ejecting a piece of yourself out of the other end of yourself, following Newton’s laws of motion. Be wary, you do not want to waste your size for temporary speed. You can gain more mass by absorbing smaller motes while avoiding larger ones for the time being, as being absorbed by a larger mote will result in failure.  Time spent waiting for the organisms to collide can be minimized with the time slider, which also lets you perform precise actions by slowing time down.